Bilgisayar Grafikleri(2016) – OpenGL Hafta-10
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import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import com.jogamp.opengl.util.FPSAnimator; import static javax.media.opengl.GL.*; // GL sabitlerini import et import static javax.media.opengl.GL2.*; // //sudo apt-get install libjogl2-java //.bashrc classpath tanimlamasi //export CLASSPATH=/usr/share/java/jogl2.jar:/usr/share/java/gluegen2-rt.jar:$CLASSPATH class vertex{ float x,y,z; vertex(float x,float y, float z) { this.x=x; this.y=y; this.z=z; } void olustur(GL2 gl) { gl.glVertex3f(x, y, z); } } public class taslak extends GLCanvas implements GLEventListener { private static String BASLIK = "başlık"; private static int CIZIMALANI_GENISLIK = 320; private static int CIZIMALANI_YUKSEKLIK = 240; private static int FPS = 60; private GLU glu; public taslak() { //yapilandirici this.addGLEventListener(this); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { GLCanvas canvas = new taslak(); // upcasting, sınıftan nesne canvas.setPreferredSize(new Dimension(CIZIMALANI_GENISLIK, CIZIMALANI_YUKSEKLIK)); // cizim alani boyut tanimlamasi final FPSAnimator animator = new FPSAnimator(canvas, FPS, true); // cizim alani JFrame frame = new JFrame(BASLIK); // pencere nesnesi frame.getContentPane().add(canvas); // cizim alaninin pencereye eklenmesi frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { // program sonlandildiginda new Thread() { public void run() { if (animator.isStarted()) animator.stop(); // calisiyorsa durdur System.exit(0); } }.start(); } }); frame.pack(); // pencere boyutunu icerige gore ayarla frame.setVisible(true); // pencereyi gorunur yap animator.start(); // cizimi baslat } }); } public void dispose(GLAutoDrawable drawable) { } // kaynaklari serbest birakma // baslangic durumlari vertex[] noktalar; public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); glu = new GLU(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // arka plan rengi gl.glEnable(GL_DEPTH_TEST); noktalar= new vertex[8]; noktalar[0]=new vertex(1f,1f,1f); // A noktalar[1]=new vertex(1f,-1f,1f); // B noktalar[2]=new vertex(-1f,-1f,1f); // C noktalar[3]=new vertex(-1f,1f,1f); // D noktalar[4]=new vertex(1f,1f,-1f); // A' noktalar[5]=new vertex(1f,-1f,-1f); // B' noktalar[6]=new vertex(-1f,-1f,-1f); // C' noktalar[7]=new vertex(-1f,1f,-1f); // D' } public void cizdir(GL2 gl, int[] index) { gl.glBegin(GL_QUADS); for(int i=0;i<index.length;i++) noktalar[index[i]].olustur(gl); gl.glEnd(); } // cizim alani degisince cizimi olcekle public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2 gl = drawable.getGL().getGL2(); float aspect=(float)1.2; // olcek gl.glViewport(0, 0, 320, 240); // gorunecek sahnenin pencere uzerindeki koordinatlari ve boyutu (gorus alani) gl.glMatrixMode(GL_PROJECTION); //izdusum matrisini sec gl.glLoadIdentity(); // matrisi baslangic durumuna getir glu.gluPerspective(45.0, aspect, 0.1, 100.0); // persipektif goruntu kameranin bulundugu noktan cikan isinlara ait aci, yeni cercevenin en/boy orani, yeni cercevenin bakis noktasina olan yakinlik ve uzakligi gl.glMatrixMode(GL_MODELVIEW); // model matrisini sec gl.glLoadIdentity(); // matrisi baslangic durumuna getir } // cizim float aci1=0f, aci2=0f, aci3=0f; public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //yeniden cizim icin tampon bellek temizligi gl.glLoadIdentity(); // matrisleri sifirla //gl.glRotatef(aci, 0f, 1f, 0f); gl.glTranslatef(0f, 0.0f, -10.0f); gl.glRotatef(aci1, 0f, 1f, 0f); gl.glColor3f(0.0f, 0.0f, 1.0f); cizdir(gl,new int[]{0,1,2,3}); // on cizdir(gl,new int[]{0,1,5,4}); // sag yan cizdir(gl,new int[]{4,5,6,7}); // arka cizdir(gl,new int[]{4,0,3,7}); // ust cizdir(gl,new int[]{3,7,6,2}); // sol cizdir(gl,new int[]{1,5,6,2}); // alt aci1+=0.5f; gl.glRotatef(aci2, 0f, 1f, 0f); // kirmizinin mavi etrafindaki konumu gl.glTranslatef(3f, 0.0f, 0f); gl.glRotatef(aci3, 0f, 1f, 0f); // kirmizinin kendi ekseni etrafindaki konumu gl.glColor3f(1.0f, 0.0f, 0.0f); cizdir(gl,new int[]{0,1,2,3}); // on cizdir(gl,new int[]{0,1,5,4}); // sag yan cizdir(gl,new int[]{4,5,6,7}); // arka cizdir(gl,new int[]{4,0,3,7}); // ust cizdir(gl,new int[]{3,7,6,2}); // sol cizdir(gl,new int[]{1,5,6,2}); // alt aci2-=0.8f; aci3+=2f; } } |
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import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.*; import com.jogamp.opengl.util.FPSAnimator; import static javax.media.opengl.GL.*; // GL sabitlerini import et import static javax.media.opengl.GL2.*; // //sudo apt-get install libjogl2-java //.bashrc classpath tanimlamasi //export CLASSPATH=/usr/share/java/jogl2.jar:/usr/share/java/gluegen2-rt.jar:$CLASSPATH public class taslak extends GLCanvas implements GLEventListener { private static String BASLIK = "başlık"; private static int CIZIMALANI_GENISLIK = 320; private static int CIZIMALANI_YUKSEKLIK = 240; private static int FPS = 60; private GLU glu; public taslak() { //yapilandirici this.addGLEventListener(this); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { GLCanvas canvas = new taslak(); // upcasting, sınıftan nesne canvas.setPreferredSize(new Dimension(CIZIMALANI_GENISLIK, CIZIMALANI_YUKSEKLIK)); // cizim alani boyut tanimlamasi final FPSAnimator animator = new FPSAnimator(canvas, FPS, true); // cizim alani JFrame frame = new JFrame(BASLIK); // pencere nesnesi frame.getContentPane().add(canvas); // cizim alaninin pencereye eklenmesi frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { // program sonlandildiginda new Thread() { public void run() { if (animator.isStarted()) animator.stop(); // calisiyorsa durdur System.exit(0); } }.start(); } }); frame.pack(); // pencere boyutunu icerige gore ayarla frame.setVisible(true); // pencereyi gorunur yap animator.start(); // cizimi baslat } }); } public void dispose(GLAutoDrawable drawable) { } // kaynaklari serbest birakma // baslangic durumlari public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); glu = new GLU(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // arka plan rengi gl.glEnable(GL_DEPTH_TEST); } // cizim alani degisince cizimi olcekle public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2 gl = drawable.getGL().getGL2(); float aspect=(float)1.2; // olcek gl.glViewport(0, 0, 320, 240); // gorunecek sahnenin pencere uzerindeki koordinatlari ve boyutu (gorus alani) gl.glMatrixMode(GL_PROJECTION); //izdusum matrisini sec gl.glLoadIdentity(); // matrisi baslangic durumuna getir glu.gluPerspective(45.0, aspect, 0.1, 100.0); // persipektif goruntu kameranin bulundugu noktan cikan isinlara ait aci, yeni cercevenin en/boy orani, yeni cercevenin bakis noktasina olan yakinlik ve uzakligi gl.glMatrixMode(GL_MODELVIEW); // model matrisini sec gl.glLoadIdentity(); // matrisi baslangic durumuna getir } // cizim float aci1=0f,aci2=0f; public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //yeniden cizim icin tampon bellek temizligi gl.glLoadIdentity(); // matrisleri sifirla gl.glTranslatef(0f, 0.0f, -30.0f); gl.glColor3f(1.0f, 1.0f, 0.0f); // sarı GLUquadric gunes = glu.gluNewQuadric(); glu.gluSphere(gunes,3f,15,15); glu.gluDeleteQuadric(gunes); gl.glRotatef(aci2,0.3f,1f,0f); // dunyanin gunes etrafindaki donusu icin gl.glTranslatef(10f, 0.0f, 0.0f); // gl.glRotatef(aci3,0f,1f,0f); // dunyanin kendi eksen donusu icin gl.glColor3f(0.0f, 0.0f, 1.0f); // sarı GLUquadric dunya = glu.gluNewQuadric(); glu.gluSphere(dunya,1f,15,15); glu.gluDeleteQuadric(dunya); gl.glRotatef(aci1,0f,1f,0f); gl.glTranslatef(2f, 0.0f, 0.0f); gl.glColor3f(1.0f, 1.0f, 1.0f); GLUquadric ay = glu.gluNewQuadric(); glu.gluSphere(ay,0.1f,15,15); glu.gluDeleteQuadric(ay); aci1+=0.6f; aci2+=0.2f; } } |
Bilgisayar Grafikleri 2016 Hafta-10 Uygulamaları
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